Making digital products: media elements, interfaces and the code behind them.
These are the statements the Information and Software Technology Year 9 syllabus makes about Digital Media and Software. Dux records each one against the questions you answer, so you can see which of them you have actually been tested on and which have never been asked.
Digital representation: bits, pixels, samples - Digital Media and Software, Year 9.
Image and audio file formats - Digital Media and Software, Year 9.
Interface design principles - Digital Media and Software, Year 9.
Algorithms and flowcharts - Digital Media and Software, Year 9.
Programming constructs: sequence, selection, iteration - Digital Media and Software, Year 9.
Testing and debugging - Digital Media and Software, Year 9.
Version control basics - Digital Media and Software, Year 9.
Accessibility in digital products - Digital Media and Software, Year 9.
Year 9 Assessment Task Shape is 50 marks in 75 minutes. Questions on Digital Media and Software are not one shape repeated: the command word decides what the marker is looking for, and the mark value decides how much of it. These are the ones Information and Software Technology Year 9 uses.
Dux writes practice for this module in exactly these shapes, so the drill is the same task the paper sets — not a general knowledge quiz with the module name on it.
Digital Media and Software is module 2 of 3 in Information and Software Technology Year 9. Students routinely lose marks because a question spans two modules, so the neighbouring modules are worth reading next to this one.
Dux diagnoses Information and Software Technology Year 9 dot point by dot point, then writes questions in the shape this course marks. Written answers come back marked against the bands.